![]() Clearly based on the reactions I am in the minority here. ![]() Not to mention several other similar instances.Īlthough the evidence was subtle until the reveal I thought it ultimately mounted in a heavy handed way. Once I saw the supply boxes that she was previously so concerned I didn't take, she went firmly in my fuck off category. It wasn't until climbing into Ned's bunker that I could confirm she was protecting and/or cooperating with him. The final nail for me with her is when it was clear she allowed Henry to be assaulted by Ned and rather than pulling the curtain up and saying "Ok, fuck this, it is getting out of hand." she instead continued to feed into his paranoia. As far as I can tell from where I am sitting they had a bit of a standoff-ish relationship, but ultimately deserved each other. I saw it suggested Ned was blackmailing her, but I am not finding the connective tissue for it myself. He didn't manipulate someone out of sheer boredom, or whatever other conclusion you are meant to draw from her motivations. Hopefully we leave the story with her on a path to recovery of becoming a better person, but from the perspective of our story arc, I told her to get lost. Being above child murder is not exactly a redeeming quality in my book, it just makes you a step above an actual monster. I don't think she knew Brian was down there and that reveal appears to have sent her down a much needed path of introspection. I've dialed down slightly on her given some time to marinate on the finer details. I was firmly on the side of thinking both her and Ned are pieces of shit. Why anyone would want to be with her in the end is beyond me. Reflecting over everything had me in a state of confrontation, not copulation. ![]() The silence walking up to the emergency exit across the ravine was choice. As well as loads of examples of not leveling with you. She is fucking with you from the start, and demonstrates multiple examples of highly questionable morals. I had not pieced every detail together by the Ned reveal, but I had a mountain of evidence to be incredibly suspicious of Delilah, not some government research facility. The idea that anyone fell for the research station business is crazy to me. I would have preferred it play it closer to the chest, but clearly as blunt as it seemed to me, plenty were still fooled be her. I thought the game was being way too blunt about Delilah. Love these types of games, Life is Strange is another favourite as it sticks in the memory and encourages retrospect thinking, unlike many games today that simply brush over narrative quality. Played on PS4 and unfortunately there were significant performance issues throughout, hitching and stutters often broke the immersion which was also disappointing. There's also a few intentions or bits that D says that don't amount to anything in the end. Good voice acting work leads to believable characters, although I do share the same disappointment/sense of underwhelm about the ending and payoff, but can let it slide. The soundtrack is beautifully understated and reflects the emotion/tension unravelling onscreen, in fact I'd love to pick up the OST vinyl package (if it ever makes its way to the UK.)īut then there's the star of the show, the relationship between Henry & D. The art direction is sublime, absolutely love the main menu and respective UI design, as well as general world-building and colour palette. Moreover, the 'prologue' section and how Campo Santo smartly managed this in a game of this scale. I really liked how each 'chapter' was split into different days, and that some days were properly filled out with gameplay and some were sort of skimmed over and provided enough story beats to move to the next significant day. First of all, such a cool premise - firewatch towers in 1989 Wyoming wilderness? Sold! There are a lot of smart design decisions. It's a very enjoyable and engrossing narrative experience. Completed 'Day 1' a couple of weeks ago then returned and finished it in one sitting.
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